GURPS Andromeda - Universe Notes

GURPS Andromeda Main Universe Notes Races

Some General Notes on the Andromeda Universe

Psionics - There are no psionics in the Andromeda Universe.

Dataports - Dataports, as in GURPS Cyberpunk, are available.

Guns - Most personal weapons are Gauss Guns, using smart bullets, which can be disrupted by ECM.

Communications - There are no Faster-than-light communications available. To communicate between star systems, record a message and send it via courier (using slipstream travel).

Nova Bombs - Nova Bombs can be used to destroy a sun. Fortunately they are very rare. (They should only be used as a plot device).

Flash - Flash addiction is a -15 disadvantage. It is moderately expensive, illegal, and totally adictive. It gives a +2 to Dex and Dex-related rolls, including piloting, while under the influence, but also makes the user irritable and overconfident.

Sublight Starship Travel - Sublight travel makes use of antimatter reaction drives. Speeds are measured in psl (percent of the speed of light). Capital ships can typically attain 40-50 psl; Fighters can attain 50-60 psl; and missiles upwards of 90 psl. Pilot (Sublight) defaults to Pilot (Slipstream)-4.

FTL Starship Travel - Faster-Than-Light travel is via slipstream, which requires a slipstream drive. Slipstream is akin to hyperspace, but you cannot always jump from point A to point B; you may need to stop at points C and D in between. An organic navigator is required to pilot in slipstream - AI's and autopilots cannot navigate the slipstream. Slipstream speed varies slightly from ship to ship, but more significantly from pilot to pilot - an expert pilot can travel faster than a novice one. Well-travelled slipstream routes are also faster and easier than less-travelled routes. Pilot (Slipstream) defaults to Pilot (Sublight)-4.

GURPS Andromeda Main Universe Notes Races