GURPS Andromeda - Races

GURPS Andromeda Main Universe Notes Races
AI Chichin Magog Nietzschean Nightsider Perseid Than Wayist

AI Avatar

+5 Absolute Timing
+60 Eidetic Memory
+5 Lightning Calculator
-5 Social Stigma (-1)
+65 Total

AI Avatars vary greatly. Most will have a wide variety of knowledge skills. It is recommended that any High Guard Starship AIs be played as NPCs.


Chichin

-5 Social Stigma (reputed canibalism, -1)
-5 Total


Magog

+10 Bast Str: 11
+15 Claws/Teeth (+2 Dmg)
+15 Paralytic Venom Spray in face or inject; victims rolls vs. HT-3 or paralyzed d6 hours; critical failure = paralyzed 24 hours
+4 Acute Taste/Smell (+2)
-15 Social Stigma (-3)
-5 Enemy (bounty hunters)
+24 Total

PC Magog need a reason to be with, and accepted by, non-Magog. The most common reason would be to be a Wayist.
If a victim is paralyzed by the Magog's venom (or otherwise helpless or willing), a Magog can implant "eggs" in them. This results in the incapaciation and eventual death of the victim.
Magog attacking in large groups will go berzerk.


Nietzschean

+20 Base Str 12
+10 Base Int 11
+20 Base HT 12
-5 No stat may be reduced below 10
+40 Bone Spurs (+2 Dmg, swing/impale)
+10 Immunity to disease (Requires HT 12)
+5 Alertness (+1)
+5 Rapid Healing
-10 Social Stigma (-2)
-5 Sees others as inherently inferior
-5 Driving goal: be husband/father (or wife/mother)
-15 Fanaticism: own Pride
+70 Total

Recommended Advantages/Disadvantages
+15 Combat Reflexes
var. Patron (own Pride)
-10 Bully
-10 Overconfident
var. Dependents: children/family
-5 Outcast
var. Enemy: Rival Pride

This version of the Nietzschean is somewhat scaled-down, to make them accessible as Player Characters.


Nightsiders

+25 Dark Vision
-5 Social Stigma (-1)
-5 Poor Eyesight (-4) in sunlight
+15 Total

Recommended Disadvantage
-15 Greed


Perseid

+20 Base Int:12
+20 Total


Than

A Than will belong to one of the following castes, based on their colour: Amber - worker, Emerald - warrior, Ruby - engineer, Sapphire - scientist, Diamond - ruler. Most PC Than should be Emerald or Ruby, with a few Sapphire. Amber and Diamond Than are not well-suited for Player Characters.

Amber Than
-20 Base Int 8
+10 Base Str 11
+10 Patron/Friends (Hive)
+10 Carapace (armour) +2 DR
-10 Duty: Work for Hive (15-, not dangerous)
+0 Total

Emerald Than
+10 Base Str 11
+20 Base Dex 12
+10 Patron/Friends (Hive)
+10 Carapace (armour) +2 DR
-5 Duty: Protect Hive (9-)
+45 Total

Ruby Than
+10 Base Dex 11
+20 Base Int 12
+10 Patron/Friends (Hive)
+10 Carapace (armour) +2 DR
-0 Duty: Serve Hive (6-, not dangerous)
+50 Total

Sapphire Than
+30 Base Int 13
+10 Patron/Friends (Hive)
+10 Carapace (armour) +2 DR
-0 Duty: Serve Hive (6-, not dangerous)
+50 Total

Diamond Than
+10 Base Int 11
+10 Charisma +2
+10 Patron/Friends (Hive)
+10 Carapace (armour) +2 DR
-10 Duty: Rule Hive (15-, not dangerous)
+30 Total


Wayist

"Wayist" is not actually a race, but a character creation package - it can be taken in conjunction with any other race, or on its own (for a human).
+10 Reputation (+2)
+10 Friends (other Wayists)
-10 Moral Code
-15 Pacifism (self-defense)
-5 Total

"Friends" is somewhere between "Contacts" and "Patron".

GURPS Andromeda Main Universe Notes Races